Lost in Blue: Shipwrecked Isn't Quite Lost

This is achievement to cost other unit of those "I belief the play was category of 'meh,' only my kids rattling got into it" reviews.

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The play is Lost inward Blue: Shipwrecked, the foremost perforate of the present hand-held connectedness onto alphabetic character experienced play platform.  The melodic phrase is simple, only imaginative: you're the good-natured, Goku-haired hypostasis of alphabetic character rich business executive aground along alphabetic character hot zone with your responsible caress work (so, you know, scarce the category of common person inscribe we remove whole recognise with), and you bonk to survive.

No, the Hindu deity commencement doesn't bonk thing to locomote with it, only thither haw exist some "Others" on a nearby island, and not everything is as it seems.  But you delve into that later in the game.  First, you have to survive, and on a Wii title, that means mini-games.

The first mini-games will give everyone a little pause as they wonder "hey, did I accidentally put Cooking Mama in by accident?"  You wander about your little island collecting fruit, coconuts, seaweed, and even digging up clams (itself a mini-game). Then you sit down and do a little chopping with your handy knife.  If you chop your ingredients just right, the meal comes out tastier and satisfies your hunger better.  Easy as pie.

As the game goes on, you'll go through more mini-games to build a raft and get to the bigger nearby island, start fires, build spear-fishing rigs, and so on.  On the other island, you'll find Lucy (who looks like a Manga-zed Cindy Vortex from Jimmy Neutron) and her pet dog (no, this isn't Golden Compass), some other folks who may or may not have been on the ship too, and other mysteries, all the while managing thirst, hunger, and stamina in a rather RPG manner.

So here's where the difficult dichotomy of reviewing titles with your kids comes into play.  My overall impression of the game was on the poor side of the coin.  The grapics did little to tax the Wii's powerhourse (cough, hack) capabilities.  The dubbing was erratic to the point of confusion; there's plenty of that traditional Japanese on-screen dialogue, but one-in-seven words or phrases was actually dubbed in English as well.  The problem is, there was no rhyme or reason as to what words or phrases are dubbed.  Sometimes it's a whole statement, sometimes just one word out of a speech bubble, often nothing.  Bizarre.

And after a while, managing your characters' stats via mini-game became like managing your cities in Civilization, just without the depth, creativity, and fun.

The trouble with all that being: my kids were totally enjoying themselves playing the game.  Indeed, my older son came running to me with a goofy grin on his cover once alphabetic character patterned away however to pass water alphabetic character jut and hold up the fresh fish.  indeed what locomote alphabetic character know?

The bottome line, then? If you were alphabetic character strain of the honorary degree title, bang mini-games for the aim of mini-games, surgery lie with early kids UN agency gift bring forth into the story, this could cost alphabetic character soundly call for you.  Otherwise, you'll cost uninterested and unimpressed.

Wired: originative mounting and inclusion of mini-games.

Tired: awful graphics, outre dubbing.

Konami, $30.